Archive for the ‘Online Communities’ Category

Building Online Communities – Usability and Design

Wednesday, April 30th, 2008

I decided to bundle these two issues together. Although usability and design already play a big part in websites in general, they play an even bigger part in online communities. Design Your design, is your identity. Your users will feel how much work you put into your site’s branding and identity. If your forum uses [...]

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Building Online Communities – Balancing Monetization

Wednesday, April 9th, 2008

As communities grow larger, monetization starts to become necessary and tricky. You’ll soon realize that small changes, changes as small as a design tweak or navigation rearrangement, will start to unsettle a very vocal minority. These changes, can include monetization. As you incorporate additional advertising revenue streams, your returning users will appear to become agitated [...]

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Building Online Communities – They Have To Be Maintained

Friday, March 14th, 2008

Like many organisms, online communities need to be maintained and catered to. Communities that grow old have the potential to go stale, recess or even vanish completely. What can you do to avoid this terrible scenario? Listen to what it is that the community wants and cater to them. These are your customers these are [...]

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Building Online Communities – What Benefits Are Members Getting?

Wednesday, February 13th, 2008

Anonymous for a reason brought up an interesting point in last week’s article: Be Interested Before You Start. He illustrated in his real-life example that 186 viewers (all of which were golfers) were shown content, content which consisted of images and movies, in attempt to recruit members for their online community. Of course, most (if [...]

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Building Online Communities – Be Interested Before You Start

Wednesday, February 6th, 2008

The newest weekly series will talk about building online communities. There will be tips, tricks and procedures for building, developing, maintaining and monetizing your online community. Building an online community is a lot like building a business (in real-life and virtually). You should be interested with the subject matter you’re dealing with and the audience [...]

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Building an Online Game Community – The Right Way

Monday, July 23rd, 2007

This is a follow-up to the last article where Fury was used as an example of a game where it’s trying to build an online game community, but ends up doing a poor job. You’ll find that the game I’m about to describe and Fury had a lot of the same initial attributes. Instead of [...]

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Building an Online Game Community – The Wrong Way

Tuesday, July 10th, 2007

This entire blog post is about how a game development company shot themselves in the foot, perhaps without even knowing it. I’m seeing it first-hand that what they’re doing is severely crippling their long-term plan for success, especially in terms of their online community. I’m doing this because I care. I do not have a [...]

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